Online Game: abbreviation for the Online Game, also known as “online games”, referred to as “gaming.” Refers to the Internet as a transmission medium to the game operators server and user computer processing terminal to the game client software for the information exchange of the window to achieve entertainment, leisure, communication, and made considerable achievements in the sustainability of virtual individuality multiplayer online games. Some online games for the current propaganda hype in the market indecent photos or video of the actress. Ministry of Culture issued on July 6 games on the strengthening of the network marketing management, marketing act to stop vulgar letter demanding that the Chinese administrative departments at all levels of culture and cultural markets integrated law enforcement agencies to further strengthen management of the Chinese online game market.

Online Game: abbreviation for the Online Game, also known as “online games”, referred to as “gaming.” Refers to the Internet as a transmission medium to the game operators server and user computer processing terminal to the game client software for the information exchange of the window to achieve entertainment, leisure, communication, and made considerable achievements in the sustainability of virtual individuality multiplayer online games. Some online games for the current propaganda hype in the market indecent photos or video of the actress. Ministry of Culture issued on July 6 games on the strengthening of the network marketing management, marketing act to stop vulgar letter demanding that the Chinese administrative departments at all levels of culture and cultural markets integrated law enforcement agencies to further strengthen management of the Chinese online game market.
Directory

Definition
Form of browser forms
Client Type
Type of massively multiplayer online games
MMORPG
Web Games
Category topics
Screen style
Combat mode
Charging mode and reference
Marketing Management
Profit model
Plug
Promotion
The background of the first generation of online games
Game Features
The background of the second generation of online games
Game Features
Business model
Background of the third generation of online games
Game Features
Business model
The fourth generation of online games
History of the Chinese online game pioneer road
A prelude to the rise of
Limitless future
8 milestone
Online Games Plug
Online Game Promotion
Online Game Industry
Related Books Introduction
About
Library catalog
Post Bar album definitions
Form of browser forms
Client Type
Type of massively multiplayer online games
MMORPG
Web Games
Category topics
Screen style
Combat mode
Charging mode and reference
Marketing Management
Profit model
Plug
Promotion
The first generation of online games
Background of the game features the second generation of online games
Background of the game features third-generation online game business model
Background of the game features the fourth generation of online game business model in China Online Game History
A prelude to the rise of Portland’s road limitless future milestone eight online games online games to promote plug-game industry-related books
Introduction About the library catalog paste it album

Definition
World of Warcraft online game in terms of difference and stand-alone games, is that players must be connected to the Internet multiplayer games. Generally refers to the number of players through the computer network in a virtual environment on the characters and scenes to operate in accordance with certain rules in order to achieve the purpose of entertainment and interactive games collection. The single player mode are mostly human-computer play against. Because it can not be connected to the Internet and interact with the players and poor players a lot, but you can connect through LAN with limited multiplayer. The birth of online game mission: “Through the Internet service in the online game services to enhance the quality of human life worldwide.” The birth of online games to enrich human life, thus contributing to the global human society. And enrich the spiritual world and physical world of mankind, so that a higher quality of human life, to human life happier.

Form
The current use of online games can be divided into the following two:
Browser Forms
Browser-based game, that is, we usually say the web game, also known as WEB games, it does not need to download the client, anywhere, any time any one can access the computer fun game, especially for office workers. The type and subject matter is also very rich in typical role-playing types (bible anomalies), war strategy (blood Three), community develop (Cat Travels), SNS (Happy Farms), etc..
Client Type
This type of company set up by the server to provide the game, players are provided by the company to connect to the client’s server for the game, but most of the game now called the network of this type. Most of these games feature the player will have a special role in their own (virtual identities), but all save to disk, and game information are recorded on the server side. Most of these games from the U.S. and Asia, this type of games World of Warcraft (WoW) (United States), Athena 2 (China), EVE Online (Iceland), Battlefield (Battlefield) (Sweden), the letter length of Wildness Online (Japan), Paradise 2 (Korea), Fantasy Westward Journey (China), etc..

Type
Online game market, according to the characteristics of the network game is divided into three categories: category for the massively multiplayer online game (MMOG) and massively multiplayer online game (MOG) web games (Web Game).
Massively Multiplayer Online Games
The type of the English game for the Massive Multiplayer Online Game, refers to the Internet as the delivery infrastructure to enable multiple users to simultaneously access operating a game scene online games; the game type in accordance with the game mode of operation can be divided into Massively Multiplayer online role-playing game (MMORPG), massively multiplayer online first-person shooter (MMOFPS). Online Games spokesman massively multiplayer online role-playing game (MMORPG) game type that refers to the Internet as the delivery infrastructure, enabling multiple users to simultaneously access a game scene, the operation characteristics of the game with a social role, and with other Play the role of user-controlled real-time interactive games, on behalf of the game: Athena 2, World of Warcraft, Lord of the Rings OL, EVE OL, Fantasy Westward Journey. Massively multiplayer online first-person shooter (MMOFPS) game is the same type of basic and MMORPG, but the game mode of operation exclusively for first person shooter or third person shooter. On behalf of the game: fighting air, sea, Star Online, Tianyuan 4591.
MMORPG
Multiplayer online games use class and massively multiplayer online game similar to the type of game but the game also supports the same scene a relatively small number of players, the content of expressions is also more abundant, and more to fight the competitive class. This game is usually a player to create or enter a good game scene has been established, the other players to join an online fight. There are real-time strategy, first-person shooting, sports, racing and many other types. On behalf of the game are: “StarCraft 2”, “Warcraft 3”, “Heroes,” “Counter-Strike OL”, “Battlefield,” “Call of Duty”, “跑跑 Kart”, “AVA “,” New Fei Fei. ”
Web Games
Web games without downloading the client, anywhere, any time any one can access the computer games. The type and subject matter is also very rich in typical role-playing types (bible anomalies), war strategy (blood Three), community develop (Cat Travels), SNS (Happy Farms), etc..

Classification
Theme
Online Game subjects are very rich, massively multiplayer online games have magic are common themes (World of Warcraft, Athena 2), martial arts (Tian Long Ba Bu), Myth (Fantasy Westward Journey), history (Genghis Khan), science fiction (EVE) , fantasy (Zhu Xian), etc.; multiplayer online games have a common theme, first person shooters (Battlefield Online), sports (NBA Online), cars (Need for Speed in the world), music / dance (Dance Group), fighting (dead or Health Online) and so on.
Screen style
From the perspective of China’s online game market, game products, realist style main (Lord of the Rings Online), painting (World of Warcraft, Athena 2), cartoon (Ragnarok Online), Chinese painting ink (Knight Food of Love Online three) and so on.
Combat mode
Real-time system: and the real time synchronization to the games. Turn-based: to fight when the game first contact intact interface, the enemy on the screen at one end, other end side of the screen, followed by action on the round, until the fighting is over, back to the normal game interface games.
Charging mode and reference
Charging mode is divided into three types: props charges, time charges, the client fees. Specific reference price travel experts, according to NetEase and prices associated with the charging mode, refer to the following criteria: props Fees: Players can register for free and play games, operators through the sale of game props to profit. These props are usually strengthen the role of dress and the role of the exchange. Like “journey” “through the line of fire” “Athena 2” and so they are all charging methods. Reference: online game its props props charge fees generally ranging from 5-100 yuan, “through the line of fire” and other online games Tencent networks generally use the plus point of the diamond volume aristocratic way of points needed to buy QQ coins or paper yuan. Time charges: Players can register for free accounts, but need to buy point card game on the role of top-up cards for the time to play games. Most calculations in seconds and also monthly form. Like “World of Warcraft” “EVE” “Fantasy Westward Journey” is the way time charges. Reference standard: the domestic online game time charges generally in 5-180 yuan price. Such as Netease Card, including the range of 10-30 per recharge mode. Client fees: By paying client or serial number battle net account bound to sell the game, most common in Europe and the United States and the popularity of personal computers console platform network. Like “Battlefield 2 rebel company,” “Counter-Strike origin” “StarCraft 2” “Call of Duty Modern Warfare 2” is the serial number of charges bound account. Reference standard: Client fees online games require CD-KEY to activate the general charge of the online game client, or war gaming is the serial number to activate the prices of the client, the price generally 30-100 yuan range.

Marketing Management
Recently, some online game companies for the manufacture of gimmicks, the game using vulgar marketing campaign to mislead the network game users, resulting in adverse social impacts. To solve this problem, the Chinese Ministry of Culture issued on July 6 games on the strengthening of the network marketing management, marketing act to stop vulgar letters, cultural administrative departments at all levels and cultural market comprehensive law enforcement agencies to further strengthen the management of online game market. Spokesmen for the current number of online games online game hype in the marketing of Sister Lotus, Xifeng, Aoi, animal animal, Yan Feng Jiao and other indecent photos or video of the actress. Ministry of Culture Market Department official said, online games as a cultural product, the health of the game content, the correct values, norms of business activities is to ensure sustainable development of the industry’s fundamental. Some industry experts said, the network used indecent photos or video game heroine endorse or participate in promotional activities with the public on the party’s general cognitive vulgar fame, to the sensational publicity, a great impact on the community for online games industry knowledge, resulted in public for the online game industry a bad impression, if not stopped, there are other companies might follow, and intensified, the focus has been at the core of the social network game industry’s development of adverse consequences. Other hand, some big online gaming companies, care must be taken in the selection of voice and “conservative” and more. NetEase’s just hit a record 2.6 million the same time, China’s first online gaming industry, “Fantasy Westward Journey”, Jay Chou has announced endorsements in Beijing, becoming the major media and entertainment, games page headlines. In the “high cost” network Reds in power environment, the use Jay King worth such endorsement, “Fantasy Westward Journey” approach to the number of partners in the industry and even some skilled speculation “marketing person” some puzzled. Online games as the Internet industry’s “favorite” people delight in creating economic benefits, value in guiding young people also have a few worries. The Ministry of Culture issued special instructions for the online games industry, sustainable, healthy and harmonious development of a reasonable guide. Online game companies should adhere to the social priority, the priority the protection of minors, regulating their own conduct market operations, in order to provide healthy online games, online games green products and services. [1]

Profit model
China’s online game after 10 years of development, both in the number of products and user scale, there has been a great upgrade. In addition, none other than the profit the most noteworthy changes in the patterns. China’s online game experience free from the charge to change, this approach has also been recognized by the market, but that does not mean a fixed profit model, on the contrary, as users become more sophisticated online games, the Chinese online game profit model will usher in change again. Free patterns hinder gaming experience online games currently online games are still dominated the game for free, and this mode of online gaming entertainment experience for the upgrade caused some obstruction. The reason to play the game, mainly entertainment-oriented, and free games tend to make the games turn into “money is king” state, users need to spend a lot of money to buy equipment to get a better gaming experience, this phenomenon MMORPG is especially significant, and as costs increase, users will inevitably bear the psychological funding reduced, thereby affecting the user’s gaming experience. Cognitive-depth game modes to change the basis of a useful life from the game to see, 7 percent of online game users in more than 2 years, which means that the user level of knowledge for online games will become increasingly high, and as awareness deepening, users are bound to become more rational behavior. For example, from the use of objective point of view, the user has the idea that “understanding friend” into “entertainment relax”; while the user the choice of games, have gradually from the early “advertising sales”, “voice” and into “the game evaluation “” friends “, the above shows that the maturity of China’s online game users. Subscription model will become the mainstream again results from the research, China’s online game users for the cost model than in the past has produced a huge change. Props in 2008 made it clear that the proportion of charge customers 41.9%, while in 2009 this proportion dropped to 28.9%. User preferences often charge ratio from 25.8% to 62.8%. Whether monthly, quarterly or by the hour and so on package model, essentially a time of charging. Charging fees props: Players can register for free and play games, operators through the sale of game props to profit. These props are usually strengthen the role of dress and the role of the exchange. Like “journey” “through the line of fire” “Athena 2” and so they are all charging methods. Online Game time charges: Players can register for free accounts, but need to buy a points card game on the role of top-up cards for the time to play games. Most calculations in seconds and also monthly form. Like “World of Warcraft” “EVE” is the way time charges. Client fees: By paying client or serial number battle net account bound to sell the game, most common in Europe and the United States and the popularity of personal computers console platform network. Like “Battlefield 2 rebel company,” “Counter-Strike origin” “StarCraft 2” “Call of Duty Modern Warfare 2” is the serial number of charges bound account.

Plug
In order to achieve a kind of a purpose, to modify the game system, cheat server cheat program. Located outside the main program online games, online games directly on the main program, thereby increasing the functionality of the game had no small programs. Make a popular point of analogy, that is, by modifying the tool, directly to modify game content. Network was able to become a different game with the most common single game innovative multiplayer interactive games, mainly in its opened up a new game road to social cooperation into the game, the production, fight, collect, ring ring connected, are indispensable. The “plug” the emergence of ruthless crushing of the fair had to work hard in this world.

Promotion
Early promotion of online games are usually using a search engine advertising in the major sites for marketing, to 2008, emerged in the market is now more and more networks, along with the U.S. financial crisis, the present, many network Game makers are in a period of intense competition, and now need to promote a more innovative model to reduce costs and increase the promotion of companies and the effects of the game to promote Union came into being some time in the development of the vast number of games by manufacturers and Players recognized, fully realize the game companies and game players win, the better to promote the development of China’s game industry.

The first generation of online games
Background
The first generation of online games from 1969 to 1977 as computer hardware and software, then there is no uniform technical standards, so the first generation of online game platforms, operating systems and languages are different. Most of them for the test materials, run on the mainframe in higher education institutions such as the United States, Massachusetts Institute of Technology University of Virginia and the University of Essex UK.
Game Features
1, non-persistent, restart the machine after the game information that is lost, it can not simulate a continuous development of the world; 2, the game can only be in the same server / terminals within the system implementation, system operation can not cross. The first real online game dating back to 1969, when the 瑞克布罗米 for the PLATO (Programmed Logic for Automatic Teaching Operations) system, a written called “Space Wars” space war (SpaceWar) game the game with eight years ago was born in Massachusetts Institute of Technology’s first computer game “Space Wars” as the blueprint, the difference is that it can support two remote connections. PLATO is the longest in history is the most famous of a distance education system, from the United States, Urban, Illinois, the Illinois Farm Development in the late 60s of last century, its main function is to provide students with different educational levels high quality of distance education, it has a huge library of courses, which can create hundreds of course, you can record each student’s learning progress. PLATO is the first set of time-sharing system, it runs on a mainframe instead of micro-computer, so with more processing power and storage capacity, which makes it possible to support the same line have increased significantly. In 1972, PLATO, while the number has reached more than 1,000 online. Those years, PLATO platform there different types of games, including a small part is for students to entertain a single game, while the most popular is the multiple remote terminals in an online game between These online games online game that is the embryonic form. Although the game is a subsidiary of PLATO features, but shared memory area, standardized terminals, high-end image processing and central processing capacity, ability to respond quickly and so make excellent support network PLATO can run the game, so in the next few years, PLATO has become a hotbed of online games early. PLATO system, the most popular game is “Holy” (Avatar) and “Empire” (Empire), the former is a “Dungeons & Dragons” set of online games, which is a the “Star Trek” as Background of online games. Most of these games are prepared programmers in their spare time and free releases, they just want their games to get everyone’s approval. Of course, some game developers get through their own income, but usually only a few cents per hour and had to be distributed among a number of. PLATO circle has not been in the game its due honor and status, this can not be denied its online games and the game industry contributions. PLATO’s a lot of games have been adapted for future console games and PC games, such as “fight in the air” (Airfight), author of the original game based on the development of a “flight simulator” (Flight Simulator), 80 early this titles acquired by Microsoft and renamed “Microsoft Flight Simulator” and a flight simulation game in a best-selling series. 1974 launch of the “empire” is the first to allow 32 people at the same time online games, the online game modes, real-time strategy game in modern standard mode. 1975 release of “Aobulite” (Oubliette) is a dungeon games, the famous role-playing game “magic” (Wizardry) series that is derived from this. Interestingly, 1969 also is the ARPAnet (Advance Research Projects Agency Network) was born in the year. As we all know, ARPAnet was the U.S. Defense Advanced Research Projects Agency developed the world’s first packet-switched network, and its success led directly to the Internet and Transmission Control Protocol (ie TCP / IP) was born.

The second generation of online games
Background
The second generation of online games from 1978 to 1995 a number of professional game developers and publishers began to move into the online games such as Activision, Interplay, Sierra Online, Stormfront Studios, Virgin Interactive, SSI, and TSR, have been the test at this stage of access over this new industry, they GEnie, Prodigy, AOL and CompuServe and other operators, launched the first online game with universal significance.
Game Features
1, the network game to a “sustainability” concept, the role players can spend months in the continuous development within the same world, rather than as PLATO’s game can only play in which a passer-by. 2, the game can be run across the system, as long as the player has a computer and modem, and hardware compatibility, you can even enter the network at any one game.
Business model
The rapid expansion of online game market has stimulated the development of network services, network access fees start of the game times, many consumers are willing to pay high fees play online games. From “Kaisi Mai Island” 12 U.S. dollars per hour to GEnie 6 dollars per hour, the second generation of online games is the main billing billing by the hour, although there was a special case of monthly billing, but failed to form climate. 1978, University of Essex in the UK, 罗伊特鲁布 Shaw prepared with DEC-10 game of the world’s first MUD – “MUD1”, which is more than a text-only world, with 20 interconnected rooms and 10 instructions, the user can log in the database interaction, or through the chat system, communication with other players. Telubuxiao after leaving the University of Essex, to work to maintain MUD1 transferred to Richard Bartle, Battle MUD using Telubuxiao developed special language – “MUDDL” continue to improve the game, he the number of rooms increased to 400, to further improve the database and chat system, an increase of more tasks, and every player produced a scoring procedure. University of Essex in 1980, is connected with the ARPAnet, the significant increase in players from abroad, eating a lot of system resources, causing the school had to restrict the user’s logon time, to reduce the load on DEC-10. The early 80s, Battle for the purpose of sharing and exchange, to MUD1 a clean breast of the source code for my colleagues and researchers from other universities for reference, so this source code was handed out. To the end of 1983, ARPAnet has appeared on hundreds of illegal copying, MUD1 rapid worldwide spread, and there are many new versions. Today, this most ancient of MUD systems have been delegated to the United States the largest one-line information services – CompuServe Inc., renamed “British Legends” is still running, and has become the longest-MUD system operation . MUD1 is the first truly interactive, real-time multiplayer online game, it can guarantee the sustainable development of the virtual world. Although the system will reboot several times a day, but after restarting the game scenes, monsters and puzzles remain the same, making the role players get sustainable development. MUD1 Another important feature is that it can be any one in the world PDP-10 running on the computer, but not limited to University of Essex’s internal systems. In 1982, John Taylor and 凯尔顿弗林 form Kesmai company, the company’s development in the history of online games a lot of memorable works. Kesmai company’s first contract is signed with CompuServe, when John Taylor saw a shot of a CompuServe called “Final Fantasy” (MegaWars) ad – “If you can write a such a game, you access to 30,000 U.S. dollars a month’s version of tax “, he put it together with the development of 凯尔顿弗林” Kaisi Mai Island “(The Island of Kesmai) the use of a manual sent to the then responsible for the CompuServe game business Bierluodeng, Loden very much interested. “Kaisi Mai island” platform for the UNIX operating system, while CompuServe using the DEC-20 computer, and then back to CompuServe Kesmai company developed a DEC-20 version. The game operator for about 13 years, 1984 began formal charges, charges 12 U.S. dollars per hour. In the same year, MUD1 British Compunet also unveiled the first commercial version. In 1984, Jacobs formed AUSI Makeyake Inc. (“King Arthur’s Dark Age” developer Mythic Entertainment, the predecessor), and launch game “Aladate” (Aradath). Jacobs in his own house built a server platform, installed eight telephone lines to run this text role-playing game, the game charges 40 dollars per month, this is the first online game in the history of the network system with monthly games, flat rate charging method helps to speed up the process of online games civilians, on the popularity of online games will play an important role. Unfortunately, the flat rate did not grow up in conditions AUSI company in 1990, “Dragon” (Dragon’s Gate) set the price of 20 dollars per hour, although rates alarmingly high, but people are still willing to spend per month on more than two thousand U.S. dollars to play this game, so the late 80s early 90s, flat rate does not attract attention. In 1985, Bierluodeng persuade General Electric Company (GE) investment in information services like CompuServe, the establishment of a commercial-oriented, ASCII text-based Web services platform, this platform is called GEnie (GE Network for Information Exchange). GEnie was officially launched in October, its low fees caused in the middle of a huge response from the user, which is also a strong sense of superiority of CompuServe has felt the pressure of competition. GEnie system actually is the use of GE Information Services department of the server’s idle time in the night to provide services for users, so a very low rate, at the price of 6 dollars per hour, almost half of CompuServe. In the same year in November, Quantum Computer Services (AOL’s predecessor) without sound platform to launch the QuantumLink, this is a game player for Commandore 64/128 network platform services, graphics, the rate was only 9.95 U.S. dollars per month. This fee online games can be an important milestone in the history, but since then Commandore 64/128 game has entered a recession, so that the charges revolutionary as Jacobs’s “family workshop” the same has not attracted the attention, or online games revolution is likely to come early. In any case, the involvement of more operators to make network services up competition, the rate of reduction has become an inevitable trend. This phase of the online game industry, like the current U.S. domestic online game industry, operators and game providers in the online game who made a fortune. In 1988, Quantum acquired from TSR in the hands “Dungeons & Dragons,” the authority, three years after the first AD & D online game set – “never winter nights in the city” (Neverwinter Nights) was born, the game operator several years, despite the imaging technology used in state of decay, but only in the last year of its life cycle, in 1996, bringing it to AOL 500 million in revenue. In 1991, Sierra Corporation set up the world’s first dedicated online game service platform – The Sierra Network (later renamed ImagiNation Network, 1996 was acquired AOL), the platform somewhat similar to the domestic Ourgame, its The first version is mainly used for running chess game (then Bill Gates is an avid bridge hand, in the Sierra Network, on its own account, and often patronizing), the second version added the “leaves Cerberus shadow “(The Shadow of Yserbius),” Red Earl “(Red Baron) and the” fantasy space “(Leisure Suit Larry Vegas) more complex features such as online games. Sierra Network was the operator had also Galiot contact with Richard, I hope to develop the “Ultima Online” on the move Sierra Network. Next few years, MPG-Net, TEN, Engage, and Mplayer and a number of online game-specific platform one after another. Is the case.

The third generation of online games
Background
The third generation of online games from 1996 to 2006, a growing number of professional game developers and publishers involved in online games, a large and clear division of labor ultimately form the industrial environment. People began to seriously consider the network game design and management methods, that summed up the theoretical basis of a system, it is long since have been lacking. Paradise ii
Game Features
“Large-scale online games” (MMOG) concept surfaced online games no longer rely on a single platform for service providers and services exist, but direct access to the Internet, the global formation of a large unified market.
Business model
Monthly system is widely accepted as mainstream billing to the online games into the mass market. The third generation of online games began in the fall of 1996, “Meridian 59” release, an independent game development company by the Archetype. Archetype for the Ke Musi founder brothers, to be on sale for “The Sims Online” designer 迈克塞勒斯 and have been canceled, “Ultima Online 2” designer 戴蒙舒伯特 have in The company worked. “Meridian 59” This should be an epoch-making works, unfortunately publisher 3DO Company in the decision making process, there have been significant mistakes on the pricing of the game indecisive in the face “Ultima Online” such strong competitors, opportunities lost, “the first online game,” the title was finally “Ultima Online” away. “Ultima Online” was launched in 1997, the number of users that exceed 10 million mark soon. “Meridian 59” and “Ultima Online” are paid monthly by the way, but most of the previous online games are billed by the hour or minute (usually there will be some time before charging the free period). With monthly system, the game operator’s primary business objective is no longer on how to make players in the game a little longer, but on how to maintain and expand the user base on the game. And many domestic online game “fishing vote and go” mentality than on cards, quarterly and annual card payment card means no doubt that online games are more conducive to long-term development, although from the front, it may lose some economic interests. “Ultima Online,” accelerated the success of the online game industry chain formation, with the popularity of the Internet and the increasing number of companies involved in the professional game, online game rapid expansion of market size up. Among these are “EverQuest” and “Heaven”, “Aisha Long call” and “King Arthur, the Dark Age” of success, but also a “network of Genesis 2,” “Galaxy Privateer Online” and “Dungeons & Dragons Online” was canceled. Some of the traditional stand-alone game developers, such as Maxis, Westwood and Blizzard, etc., are also relying on its brand strength to join in, but more important is the emergence of a number of small developers, they are for the online game market to create a richer, more diversified content, while for the game industry has not brought stability to the bubble factor. “World of Warcraft” (World of Warcraft), also a few online games masterpiece, the famous game company Blizzard (Blizzard Entertainment) produced the first online game, is massively multiplayer online role-playing game (3D Massively Multiplayer Online Role-Playing Game). This game is produced by the company’s real-time strategy game “Warcraft,” the story as historical background, is the addition Warcraft expansion pack as well as the cancellation of “Warcraft: Mozu Prince” (Warcraft Adventures: Lord of the Clans) outside the Warcraft series Disi Kuan game. World of Warcraft players themselves as the one in this vast world to explore, take risks, to complete the task. As a “massively multiplayer game” World of Warcraft players for thousands of the stage. New adventures, explore the unknown world, to conquer the monster, in this process, an active and dedicated team we have been able to energize. World of Warcraft content to the game months and months out of the boring leveling, it will continue to bring new challenges and adventures. “World of Warcraft” background can be traced back to the 1994 release of “Warcraft”, in 2003, “Warcraft III: Frozen Throne,” after the company officially announced the Blizzard “World of Warcraft” development plan ( developed before a secret for several years), World of Warcraft in North America in mid-2004 public beta, in November 2004 began in the United States, and the issuance of the first day has been overwhelming majority of players support. In early 2005 South Korea and Europe have conducted beta server and distributed equally enthusiastic popular response. China has also been formally charged in June 2005 operation. Snowstorm in January 2007 announced that “World of Warcraft,” the world number more than 8 million registered users, of which 2 million in North America, Europe 1.5 million, China 3.5 million. To January 2008, Blizzard announced that registered users worldwide has exceeded 10 million.

The fourth generation of online games
The fourth generation of online games since 2006 with WEB technology, the Web site be promoted at all levels of technology, many foreign countries have begun emerging “unprovoked online games”, that is, the client can not play the game, also known as Web Games or webgame web games, some companies claim that “the boss of the game can be played under the eyes,” and, indeed, the game relies WEB page technical support can play online multiplayer game type, number of office workers by the owners of the pursuit, in 2007, China is also beginning to come start of the game, many large-scale web operations, web games online games as a branch has been gradually taking shape.

History of China’s online game
“It gives our planet into a village!” Once said the phrase represents a kind of wide range of human desire to communicate. After 2000, the network created by the bubble economy burst and a network of companies have a tremendously popular news of the closing or laying off employees, while a website is having another big picture: in May 2001, Ourgame to 170 000 At the same time-line, 20 million registered users of the scale became the world’s largest online gaming sites. Is to Ourgame and text MUD network represented. com bubble economy in the unique performance, so many of them implied that the tremendous business opportunities. In the following few years, the network game is really an alarming pace up. In June 1998 launched the world Ourgame online games.
Portland Road
Stone Age the first to enter one of China’s online game “King of Kings” was a huge success. Subsequently, agents from Beijing Huayi “Stone Age” in January 2001 officially listed. Yalian game by the agency’s “Millennium” followed in February 2001 began testing in April formally charged. To June 2001 only, online games into the year in China, launched the online game market to reach 10 the number of several, showing a thriving scene. Popular online games debut attracted a lot of media attention, a group of professional media, online games coming up prominently during this period. However, the rapid growth of online games from scratch behind the undeniable existence of the problems arising from rapid growth, such as the blind introduction of the game, the game operations management confusion. Early development of online games in China, and no good industrial planning, there is a certain degree of spontaneity. Thus the early online games, apart from a small operation can still succeed, the majority have been out of the market or waning. Colorful company in June 2000 China’s first officially released massively multiplayer online RPG “King of Kings”; in July 2000, “the network reported that the general public,” the Foundation, opened the first online games Forum; September 2000 produced by Soft-World “Network Three,” the official release; November 2000 Uchi Comtech officially launched the “Heianzhiguang”; January 2001 Beijing italian agency “Stone Age” official listing; March 2001 Beijing Chinese language Star produced the “fourth world” officially listed; March 2001 Yalian game agents, “Millennium,” the official listing. 2003 Best of domestic online games – “Lianzhong World”, “Tianjiao”, “Swordsman Food of Love Online”, “Fairy Tales”;
A prelude to the rise of
King of Kings 3 from the “King of Kings” into China began on the doomed been associated with many aspects of the impact, which affected one of the largest is a stand-alone game market. The end of 2000, the rapid development of online games, to reach the scale of the formation of stand-alone game for many years the numbers of the size of the market, but by 2001, online game is developed to a considerable size of the market with stand-alone game. One by one, the new online game testing and listed on the news almost filled the second half of 2001, online game market. But the second half of 2000 and first half of 2001 is different from the beginning of this period a number of experienced firms with single game, single game market in terms of experience, together with the previously listed online gaming operator has the experience, the Chinese online game Start into the stable mature development. Most of the dominance of today’s online games agents are coming up prominently in this period, but a lot of play in the future to promote the role of online games also begin testing at this time and preparation. At the same time, the network game-related media such as “public Internet newspaper” also performed to further mature their games on the network interpretation and guidance to correct the game player’s performance more powerfully. Can see that in this period, the media and among operators began more frequent and extensive cooperation, for the online games to mature direction contributed to the severity. July 2001 the third wave play Valley agents “Dragon,” the official listing; July 2001 Yalian games online game second paragraph of “Luna,” the official listing; July 2001 Yau Lung Online launched the “Heroes of Jin Yong Online “; in July 2001 issued by the Company in CLS the” three centuries, “the official market; in October 2001 established Tianfu Hotline game centers; November 2001 NetEase launched” Westward Journey Online “; 2001 年 11 month Shanghai Grand Agent “Legends 2” officially listed; January 2002 Agent Network Star “Magic Baby” listing; January 2002 Czech Sanfeng company agent “Heavenly Sword” listed. To now, China’s online game industry has been in a stable mature stage of development. Overall, this stage of development of China’s online game industry shows the unity and coordination, and gradually formed a complete industrial chain, industrial chain in the channel vendors, point card vendors, Internet service (Internet cafes, etc. ) and the media, along with the pulse of the online gaming industry, developed rapidly. And occupy the whole industry chain, the status of the most critical online game operator, has become more mature and rational. Meanwhile, the online game company with major telecom and networking companies have also established very close relations of cooperation. May 2002 Children cicada Software launched the “decisive battle”; June 2002 NetEase launched the “Wizard” of the testing activities; July 2002 Yau Lung Online launched the “Romance of Three Kingdoms Online” formally charged; July 2002 Sambong Czech company The second paragraph of network game “Shengzhewudi” to start testing activities; in July 2002 of the second paragraph of Shanghai Shanda agent network game “Fengkuangtanke 2” to begin testing; July 2002 “Legends 2” while online break 500 000 become the world’s largest online games; August 2002 August 2002 Orange launched the game, “Hunluanmaoxian” test activities; in August 2002 for the ninth city agency’s “miracle” to start testing activities.
Limitless future
In 2001, China’s online game market size of close to 310 million yuan, according to IDC research, in 2002, the Chinese online game market will reach 910 million yuan, up 187.6 percent over 2001. IDC predicts that by 2006, the Chinese online games market will reach 8.34 billion yuan, from 2001 to 2006 compound annual growth rate will reach 92.6%. In 2001, China’s online game users pay only 1.681 million, while by the end of 2002 will reach 4.013 million. Tianfu Hotline in October 2002 launched the country’s first game centers online game TV show – “Legend of the dream come true”; October 2002 single game giant Ogilvy & Mather China involved in the network of electronic games began, the agency’s “RELIGIONS “start the test; in November 2002 after a year of Tianfu Hotline game center operations, its operating platform games to 9, the server in operation for more than 500 units, the average number of online games, over 10 trillion; November 2002 Shanghai by Star launched the “Yiwangchuanyue” test event. Digital Excellence in November 2002 launched the “New Journey to the West of Datang world”; in November 2002 formally signed Sina “heaven”; December 2002 Tongfang official agent “N-age” began closed beta; 2002 December net star agent “Xuanyuanjian Online” to begin testing; December 2002 “2002 China Online Game Industry Survey Report and Online Game Industry Summit” held in Chengdu.

8 milestone

1, World of Warcraft: the world’s largest network of online games in September 2004, Blizzard launched the “World of Warcraft” in the U.S. service opening, this gaming masterpiece just released a week in South Korea has a two million players in China is World of Warcraft has 3.5 million players worldwide, World of Warcraft now has have more than 10 million players, is really called “the best-selling online games.”
2, Stone Age: the first turn-based online games, the first card chargeback through the points of online games in January 2001, Beijing Huayi launched the “Stone Age” game with bright colors, cute characters and humorous style designed to replace the traditional online role-playing game of blood and violence flourished. So far have been regarded as a classic. The stone to create a charging points, more in the future for a long time, the choice for many online games.
3, bumper i generations: the first casual online game May 20, 2001, “bumper i generation” to announce a test, the ultimate failure of this Korean online game show adventure, and PK is the first choice for Chinese players , casual games in the subsequent significant reduction in the community.
4 Westward Journey ONLINE: first into the online game portal in November 2001, NetEase launched “Westward Journey ONLINE”, sounded a portal into the online game industry horn. The move to online games portal has become a new profit growth point. And the game was very successful.
5, legend: the first real-time system for online games in November 2001, Shanghai Shanda agency’s “Legends 2” official listing in July 2002, “Legends 2” 500 000 break at the same time online, becoming the world’s largest online the largest number of online games.
6, Wizard: the first 3D online game in June 2002. The introduction of online games at South Korea’s three major “Wizard”, Netease’s online game business strategy composite surface. October 2002, “Wizard” appears plug, plug NetEase to eliminate use of breath to delete 100,000 accounts.
7, King of Kings: Domestic appear first graphical online games, online games MOYU first charges in July 2000, the first true graphic Mud Chinese network game “King of Kings,” the official launch, with excellent the quality of the game, with the special historical conditions, “King of Kings” become the first generation of online games for the undisputed king. China’s online game operating mechanism through the “King of Kings” has been established, and its lure as a potential market impact of online games to attract more companies to the direct cause of the market. In addition, in September 2000, “King of Kings,” the official charges, fees and charges by 19 per account monthly, in addition to the establishment of new character if you want extra, but also buy a 19 per character card, this commercial model for the future of online gaming operations, laid the foundation.
8, MOYU MOYU the advent of fantasy games in China on behalf of the rise of China to our original online games has promoted one level, is an important milestone in online games.

Online Games Plug
In order to achieve a kind of a purpose, to modify the game system, cheat server cheat program. Located outside the main program online games, online games directly on the main program, thereby increasing the functionality of the game had no small programs. Make a popular point of analogy, that is, by modifying the tool, directly to modify game content. Network was able to become a different game with the most common single game innovative multiplayer interactive games, mainly in its opened up a new game road to social cooperation into the game, the production, fight, collect, ring ring connected, are indispensable. The “plug” the emergence of ruthless crushing of the fair had to work hard in this world.

Online Game Promotion
Early promotion of online games are usually using a search engine advertising in the major sites for marketing, to 2008, emerged in the market is now more and more networks, along with the U.S. financial crisis, the present, many network Game makers are in a period of intense competition, and now need to promote a more innovative model to reduce costs and increase the promotion of companies and the effects of the game to promote Union came into being some time in the development of the vast number of games by manufacturers and Players recognized, fully realize the game companies and game players win, the better to promote the development of China’s game industry.

Online Game Industry
Online game industry is a new sunrise industry of the late 20th century through the early formative stage, and the rapid development in recent years, China’s online game industry in growth, and rapid process of maturation stage. The entire network in China’s economic development process from scratch, to the current become an important part of the network economy. The reason why online gaming industry in China can be broken in the original balance of the network economy, mainly due to the late 20th century economic bubble burst in China’s Internet economy shattered and the whole network when the sudden emergence of online games has become a leader in economic development throughout the network, been rapid development. 2007 Chinese online game market size of 128 billion yuan, up 66.7%. 2007 online game users in China reached 48 million, growth of 17.1%. Subscriber growth on the one hand the increase of users from casual games, on the other hand from the game makers on the development of 23 other cities. Expected in the next 4-5 years, online games will continue to increase over 20%. Online games mainly due to the rapid development of China’s large user base and the game operator on the user’s depth of excavation. 2007, the actual sales revenue of China online game for the 10.57 billion yuan, up 61.5% over 2006. Among them, China’s national network of independently developed games market the actual sales revenue of 6.88 billion yuan, accounting for the actual online game market revenue 65.1%. In the new input to the Chinese online game market, paragraph 76, the beta online games, China’s national network of independently developed games, paragraph 53, accounting for 69.7%. Self-developed online games have become the backbone of the domestic online game market. Income in China in 2007 ranked the top 15 online game operators, there are 10 listed companies for the listed company’s revenue was about 9.87 billion yuan, 77.1% of total revenue. By 2009, the market share of listed companies will account for more than 90%. The first half of 2008, the rapid development of China-made online games, for two main reasons: First, the policy environment, public opinion environment and better, and second, exposing the shortcomings of proxy mode. Online game operator market structure, the second quarter of 2008, Shanda, Netease, a giant among the industry’s top three. Every industry in its development path in a mature, must be experienced by the non-standard to standard procedure, and this process will accompany this or that barrier, China’s online game industry is no exception. Therefore need to increase government support and accelerate the pace of personnel training, focusing on boutique R & D network games. Chinese game market has great potential in the next few years, Chinese investment will create Chanye environment, protect intellectual property rights Yijijiajiang guide Deng Fangmian enterprises on the business to support the game Guo Nei Di. Asia will be an important future global online games market, while China and Japan will become the region’s two biggest online game market.

Related Books
“Online games” Author: (Korea) Wei Jing weep with Publisher: Tsinghua University Press Publication Date: 2008-10-1 words: 281 000 edition: 1 Pages: 198
Introduction
This book systematically introduces Korea and other countries and regions in the online gaming industry development strategy. The book is divided into nine chapters, covering the game industry, technological innovation, Korea, the formation of network industries, the development of Korean online game industry to promote factors, business model and corporate strategy, corporate strategy, launch, South Korean game company’s global development and strategic characteristics, the network game users compared to online games to create a virtual community and the transactions and the Chinese online game market strategy. Book for the general online game development, production and other sectors, on the development of Chinese online games industry has some reference, reference.
About
Wei Jing weep, now South Korea’s Central University business professor, is an effort to combine games and business expert. As the Korean Central Research Center, University of games and (social), director of the Institute of the digital content business with a number of research activities, was named in the Korean game industry event occurs the first people you want advice. Seoul National University business graduate studies at the University of Tokyo Graduate School of Economics and completed the doctoral program. Another South Korean online games through the continued study of the game as the Deputy President of South Korea and Japan vice president of online games. Innovative work with online games and strategy (2009, Imperial Colleage Press, English), the second life (Secondlife) Business Strategy (2007, the central books, Korean), innovative organizational strategy (letter Mountain Club, 2004, Japanese), game Industry Economic Analysis (Japan economic newspaper, 2003, Japanese), while the forthcoming Japanese corporate innovation strategy (Asan Foundation Press, 2006), Korean online games business research (Japan economic newspaper, 2006, Japanese , and the online game business strategy for the same book).
Library catalog
Preamble: the world’s attention in the Korean online game industry 1. Korea-Japan game company’s competitiveness reversal 2. Online Game Chapter 1 of the development potential of the game industry, technological innovation: online games and video games 1. Online games and TV game between two . online game users and the difference between video game users to Chapter 2 of South Korea’s online game industry in the formation of 1. South Korean online gaming history – the early stages: the formation of 2.MUG game word game development and expansion of the user 3. “paradise” of appearance and expansion of the industry 4. gaming platform debut 5. casual game “Fengkuangtanke” appearance 6. the formation of online games development of human

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China “online game Interim Measures,” paper

Chapter I General Provisions
The first online game in China to strengthen management, standardize the order online game operator, to maintain the healthy development of online games industry, according to “The National People’s Congress Standing Committee decision on safeguarding Internet security” and “Internet Information Services” as well as national laws and regulations the relevant provisions formulated. The second R & D production in online games, online games online operations, online game virtual currency, virtual currency trading services for online games and other forms of business activities, the application of this approach. The term refers to the network game software programs and information data form, via the Internet, mobile communication network information such as network gaming products and services. Internet online game operator is through information network, system or user fee system to provide the public with games of products and services business activities. Network game virtual currency is issued by the network game business units, online game users to use the legal currency by a certain percentage of direct or indirect purchase, there is in addition to games, to magnetic recording stored on the server, and the performance of a specific number of units Virtual Exchange tool. Cultural administration department under the State Council department in charge of online games, cultural administrative departments above the county level in accordance with the division of responsibilities within the network responsible for the administrative supervision and control of the game. Article in online games business activities shall abide by the Constitution, laws, administrative regulations, adhere to social priorities, the protection of minors first, promote development and social progress of the times of ideology and culture and ethics, follow the interest of protecting public health and appropriate games principle, safeguard the legitimate rights of online game users, the promotion of human development and social harmony overall. Article online games industry associations and other community organizations should accept the guidance of cultural administrative departments, 依照 laws, administrative rules and statute shall be enacted industry’s self-Strengthening Professional Moral Education, guidance and supervision Cheng Yuan’s business activities and safeguard the legitimate rights of the members and promote fair competition.
Chapter business units
Article access online game operator in China, online games and online games virtual currency virtual currency trading service business activities online games unit, shall meet the following conditions, and obtained the “Internet culture operation license”: (a) the name of unit , residence, organization and articles of association; (b) determine the scope of operation of online games; (c) comply with state employees; (d) not less than 10 million yuan of registered capital; (e) comply with laws, administrative regulations and the conditions of the relevant provisions of the State. Article VII application “Internet culture operation license” shall be the provinces, autonomous regions and municipalities directly under the administrative department of culture. Provinces, autonomous regions and municipalities directly under the administrative department of culture, from the date of receipt of the application within 20 days to make a decision of approval or disapproval. Approved, the issuance of “Internet culture operation license” to the public notice; not approved, it shall notify the applicant in writing and explain the reason. “Internet culture operation license” is valid for 3 years. Expiry, need to continue to engage in business shall apply on the expiry of 30 to renew. 8th were “Internet culture operation license,” the network video game unit Biangeng website name, website or legal 代表人 Yuming, registered address, business address, registered capital, ownership structure and business scope of license, shall, within 20 the date of change days of the original issuing authority for the change. Online games business units should be in business websites, product client, customer service centers, prominently marked “Internet culture operation license” and other information; the actual operation of the website domain name should be consistent with the declared information.
The third chapter guidelines
Article online games may not contain the following: (a) violation of the Constitution the basic principles; (b) endanger the national unity, sovereignty and territorial integrity; (c) divulging state secrets, endanger national security or harm national honor and interest; (4) to incite ethnic hatred, ethnic discrimination, undermining national unity, or against ethnic customs, habits; (e) to promote the cult, superstition; (vi) spreading rumors, disturbs social order, or undermines social stability; ( 7) to promote obscenity, pornography, gambling, violence, or abet crimes; (8) abusive, defamatory, infringing on the legitimate rights and interests; (9) violation of China’s social morality; (10) with Chinese laws, administrative regulations and state other contents prohibited. Article X of the State Council administrative department responsible for cultural content online game review, and hire experts for the network game content review, record and identification of the relevant advisory and transactional work. Pre-approval by the relevant departments in China online game publication, the State Council administrative department will not be repeated cultural examination, allowing its Internet operations. Article of the State Council administrative department of culture on imported online games for content review. Imported online games should be the content of the State Council for examination and approval of cultural administration departments only after the online operation. The contents of an application for review shall submit the following materials: (a) review of the import declaration form the network games; (b) prospectus imported online games; (c), the foreign language text of the trade or operating agency agreement, the original copyright certificate and authorization copy or copies; (4) for units of “Internet culture operation license” and “business license” copy; (e) other documents required for the content of the review. Article XII of the import declaration of the content of online games review, should be authorized by law be exclusive operators of online games business. Approved changes to the import of the online game operation of enterprises, from the change of the operating companies, in accordance with the provisions of Article XI of this approach to cultural administration departments of the State Council report. Approved the import online game site should be specified in its operating position and in prominent positions within the game of approval. Article XIII of domestic online game operators in the Internet within 30 days from the date of the State Council shall be required to carry out cultural administrative departments for the record. China-made online games have been filed shall be specified in its operating position and the game site in prominent positions within the record number. Article XIV of the import content of online games online operation in the need for substantive changes, the network operator business game content to be changed should be the State Council administrative department for cultural content of the review. Made substantive changes occur online game content, and online game operators enterprise should change within 30 days from the date of culture administration department of the State Council for record. Substantial changes in the content of online games is the story in the online game background, plot language, place names setting, task design, economic systems, trading systems, production and construction systems, social systems, combat functions, the role of image, sound effects, Map props, move presentation, team system, a significant change in terms. Article XV game network operating companies shall establish a system of self-examination, explicitly specialized departments, with professional staff responsible for the content of online games and business conduct self-examination and management of online game content and to protect the legitimacy of business activities.
Chapter operations
Article XVI online games online game business unit should be based on the content, function and application of people, to develop guidelines and alerts users online game shows, websites and online games in a prominent position indicated. To aged persons and may not contain a network game induced by a minor breach of social morality mimic the behavior and the content of criminal acts, and acts of terror, brutality and other prejudice to the contents of physical and mental health of minors. Online games business units shall, in accordance to adopt technical measures to prohibit minors access to inappropriate games or game features, game time limit minors, prevention of minors indulging in the Internet. Article XVII shall authorize the online game business unit free online game operator qualification units operating online games. 18th article online games business units shall abide by the following provisions: (a) shall not be set in the online game online game users without the consent of the mandatory play against; (b) of the online game promotion and publicity must not contain prohibited content of Article IX of this approach; ( c) not to random chance means such as induction into the network game users to take legal tender or otherwise acquire online games online game virtual currency products and services. Article XIX online game distribution network operator business game virtual currencies, shall abide by the following provisions: (a) the use of online game virtual currency exchange itself is limited to providing products and services, online games, not be used for payment, purchase or exchange in kind Other units of products and services; (b) shall not be issued online game virtual currency to a malicious user occupied for the purpose of advance funding; (c) to preserve the user’s purchase history online games. Expired since the users last date of receiving services, 不得 less than 180 days; (d) By type of network game virtual currency issue, price, volume and other circumstances fails to file Songzhucedi Xingji culture administration department of the record. Diershitiao online game virtual currency trading service enterprises should observe the following provisions: (a) shall not provide transaction services for minors; (b) shall not be uncensored or record online games to provide trading services; (c) the provision of services should ensure that users register with a valid ID card, and bind with the user registration information consistent with the bank account; (d) receiving the interested parties, government departments, judicial notice, should help to verify the legitimacy of transactions . Illegal transactions are verified, it shall take immediate steps to terminate the transaction service and keep the records; (e) to preserve records of transactions between users and accounts records and other information not less than 180 days. Twenty-one online game online game operating companies should be required to use a valid user ID for real-name registration, and save the user registration information. Article 2 online game operator termination of the enterprise operating online games, online games, or the right to operate the transfer occurred, it shall be announced 60 days in advance. Online game users not to use the online game virtual currencies and game services not yet lapsed, shall be the proportion of the time of purchase by the user to refund legal tender accepted by the user or the user returned the other way. Stop service for access to online games, online game operators and other technical malfunction causes the enterprises themselves continuously interrupted for more than 30 days, as a termination. Article 3 online game online game operators should ensure that the legitimate rights and interests of users and service site in a prominent position on handling public disputes. The State Council administrative department responsible for developing cultural “online game services necessary to format the agreement terms.” Online game operator business and the user’s service agreement should include “online game services necessary to format the agreement clause” of all content, services, other provisions of the agreement shall not “online game services necessary to format the agreement terms” conflict. Article 4 online game business unit or service agreements under the laws and regulations to stop providing services for online games, it shall inform the user in advance and explain the reasons. Twenty-five online games online game business unit found that illegal users to publish information, it shall be in accordance with the law or the service agreement to immediately stop providing services to keep the relevant records to the relevant departments. Article 6 online game business unit in the network game users legal rights have been infringed, or disputes with the network game users, ask the online game show with the registered user identity information consistent with the personal valid ID card. Audit real, should assist the network game user evidence. The real name of the audited actual registered users online game business unit shall bear its burden of proof. The two sides failed to resolve disputes through negotiation, it may apply for arbitration according to law or to bring a lawsuit. 27th No unit shall not be illegal online game online payment services provided by operating activities. For the illegal online game online payment services provided by operating activities, and by the culture administration department or the comprehensive law enforcement bodies of the cultural market department for settlement.第二 18 online game operating companies shall, in accordance Caiqujishu and management measures to ensure network information security, including guarding against computer virus invasion and 攻击 damage, back up important databases, Baocun user registration information, operational information, Weihurizhi Deng information, legal protection State secrets, commercial secrets and your personal information.
Chapter V Legal Liability
29th violation of the provisions of Article VI of this approach, without approval and Internet operations in network games, online games online game virtual currency or virtual currency trading services, online games business activities, by the cultural administrative departments above the county level or comprehensive law enforcement agencies based on the cultural market “operating without a license deal with and outlaw approach” to investigate the requirements. No. 3 10 online game business unit, one of the following circumstances, by the cultural administrative departments above the county level or the cultural market comprehensive law enforcement agencies shall order rectification, confiscate the illegal income, impose more than 10,000 yuan fine of 30,000 yuan; circumstances are serious, shall be ordered to suspend business improvement, or revoke “Internet culture operation license”; constitutes a crime, criminal liability: (a) Article IX of this regulation to provide the content of online games against products and services; (b) violating the first paragraph of Article VIII requirements; (c) violating the provisions of Article XI, Internet operations not been examined and approved by the Ministry of Culture, the import content of online games; (4) violating the provisions of second paragraph of Article XII, import online game operator to change Company did not re-declared as required; (5) violating the provisions of the first paragraph of Article XIV, on the import content of substantive changes in the network game is not submitted for examination.第三十一条 online game business unit, in violation of Article XVI of the way, Article XVII, the 18th article, by the cultural administrative departments above the county level or the consolidated law enforcement agencies in the cultural market order rectification, confiscate the illegal income, impose more than 10,000 yuan a fine of 30,000 yuan.第三 12 operating companies and distribution network games online games virtual currency violation of Article XIX of this approach, two requirements, by the cultural administrative departments above the county level or the cultural market comprehensive law enforcement agencies shall order correction, and according to the severity Office 30000 yuan shall be imposed; violation of Article XIX of the way the third, four provided by the cultural administrative departments above the county level or the cultural market comprehensive law enforcement agencies shall order correction, and according to the severity Department fined 20,000 yuan.第三 13 online game virtual currency trading services for companies who have violated Diershitiao first requirement, by the cultural administrative departments above the county level or the consolidated law enforcement agencies in the cultural market order rectification and impose a fine of 30,000 yuan; violation of the way first 20 Second, the three provisions, by the cultural administrative departments above the county level or the cultural market comprehensive law enforcement agencies shall order correction, and according to the severity Department fined 30,000 yuan; violation of the measures Diershitiao fourth, five required by the cultural administrative departments above the county level or the cultural market comprehensive law enforcement agencies shall order correction, and according to the severity Department fined 20,000 yuan.第三 14 online game operating companies who have violated Article XIII, paragraph, second paragraph of Article XIV, XV, Article 1, Article 2, second paragraph of Article 3, by the cultural administration departments above the county level or the cultural market comprehensive law enforcement agencies shall order correction, and according to the severity Department fined 20,000 yuan.第三 15 online game business unit, in violation of Article VIII of the way the second paragraph of Article XII of third paragraph, second paragraph of Article XIII, the first paragraph of Article 3, Article 5 provided above the county level culture or the culture market administrative department shall order the correction of an integrated law enforcement agencies, and according to the severity Department fined 10,000 yuan.
Chapter VI Supplementary Provisions
36th article this way referred to the Chinese cultural market consolidated in accordance with Chinese law enforcement agencies is that the relevant state laws, regulations and rules, the relative concentration of the exercise of administrative punishment in the field of culture and related supervision and inspection, administrative enforcement power of the administrative law enforcement agencies . 37th that cultural administrative departments or law enforcement agencies investigate and deal with the cultural market comprehensive illegal business activities, in accordance with the implementation of illegal business enterprises or enterprises registered under the jurisdiction of the actual operation carried out; business registration and the actual place of business can not be determined by engaging in illegal business Web information service activities permitted to be carried out under the jurisdiction or for the record; no license or registration, the seat of jurisdiction by the web server; web server settings in the outside, the jurisdiction of the illegal conduct occurred.第三 18 online games online publication of pre-approval and publication of the authorization of the copyright outside of the Internet game works approval, in accordance with the “Chinese of the Central Office of the Ministry of Culture, SARFT, GAPP <" Sanding "provisions> in the animation, online games and some of the cultural market comprehensive interpretation of the provisions of law enforcement “(of the Central Office issued 〔2009〕 35) provided by the Chinese authorities in accordance with relevant laws and regulations management. 39th article this way since August 1, 2010 shall come into force. [2] Cc: CPC Central Committee Propaganda Department, and Central Office, the Central Civilization Office, the Central Comprehensive Management of Public of the State Council General Office, State Council Legislative Affairs Office, State Council Information Office, Ministry of Education, Ministry of Industry and Information Technology, Ministry of Public Security, Ministry of Supervision, Ministry of Finance, Ministry of Health, Bank of China, State Administration for Industry, State Administration of Radio Film and Television, the State Press and Publication Administration, the Communist Youth League Central Committee. Division: Division leaders, the Secretary, State Administration of Cultural Heritage. Office of the Chinese Ministry of Culture, June 9, 2010 issued

Smart phone, a popular term is a simple “1 +1 =” formula, “Pocket PC + phone = smart phones.” Broadly speaking, the smart phone addition to the phone call functions, but also has the most PDA functions, in particular, personal information management, and wireless data communication based on the browser and email functions. Smart phones provide users with enough screen size and bandwidth, which is convenient to carry, but also for software and content service providers to run a big stage, a lot of value-added services can be started on this, such as: stocks, news, weather, traffic, commodities, application downloads, music and picture downloads and so on. Integration of 3C (Computer, Communication, Comsumer) smart phones will become a new direction for the future of mobile development. A smart phone by the necessary number of conditions: 1, with all the features of ordinary mobile phone capable of normal voice, text messaging and other mobile applications. 2, with the capacity of wireless access to the Internet, that need to support GSM, GPRS or CDMA network under the network under the CDMA 1X, wifi, or 3G network. 3, with PDA features, including PIM (personal information management), program notes, tasks, arrangements, multimedia applications, browse the Web. 4, with an open operating system, in this operating system platform, the application can install more programs, so that the functions of smart phone can be unlimited in Kuochong. OS ▼ Symbian OS: Because so popular fashion, the most widely supported further and further away. Symbian currently designed, stable, and there are many vendors support promising. Now it is very strong network applications. 9 keys very comfortable one-hand operation. Little disadvantage. Symbian’s like a combination of Windows and Linux, have a good interface with the kernel and interface separation, low hardware requirements to support the C + +, VB, and J2ME. Representative models: Nokia N95, Nokia E90, Nokia N96, etc.. ▼ WM: is Microsoft for Pocket PC and Smartphone software platforms. Windows Mobile will be familiar with the Windows desktop, extended to the personal device. Microsoft Windows Mobile handheld devices for the launch of the “mobile version of Windows”, use the Windows Mobile operating system devices are mainly mobile phones, PDA, portable music player. Windows Mobile operating system has four kinds, namely, Windows Mobile for PocketPC Edition, Windows Mobile for PocketPC Phone Edition, Windows Mobile for Smartphone Editon, Windows Mobile for Portable Media Centers. The latest version is Windows Mobile 6.5. 2010 Summer Pocket PC and Smartphone combines the two platforms windows phone 7 forthcoming. Advantages: 1, interface similar to desktop Windows, to facilitate people who are familiar with computer operation. 2, pre-installed software, rich built-in Office Word, Excel, Power Point, visit or even editing, built-in Internet Explorer, Media Player. 3, computer synchronization is very convenient, fully compatible with Outlook, Office Word, Excel and so on. 4, a powerful multimedia features, with third-party software can play virtually any popular format for audio and video files. 5, touch operation, can be comparable with the iPhone. 6, extremely rich third-party software, especially dictionaries, satellite navigation software can be run. Disadvantages: 1, of the people who are not familiar with computer operation more complicated. 2, on the hardware requirements higher. 3, slightly larger size, many operations require the use touch pen. ▼ Linux: give you a reason to love it, lack of security, performance is low. Linux is open source, software licensing fees low, application development, the advantages of rich human resources, to facilitate the development of personal and industrial applications. Started too late, there is no solid foundation. Representative models: Motorola A760, Samsung i519. ▼ Palm OS: please look at me, features a single user little. Palm, the hardware requirements of such systems is very low, so prices can be well controlled, very small power consumption. Distinguishing feature is much faster than other systems, operating comfort, stability, if not use bad words (not something familiar). However, relatively few in China to help it to write software for the Chinese people less. Web applications are poor. Representative models: Samsung SGH-i500Treo 600. ▼ Android: it is “Android” transliteration come, so that in China, “Andrews” is a direct representative of the Android mobile operating system. ▼ iOS4: iPhone OS 4 renamed iOS 4, the function of upgrade is mainly reflected in the following aspects: a revolutionary multi-tasking iOS can tell from the side songs, download, while online, send and receive messages. 2, iOS 4 Another important upgrade is to support the archive folder on the process management software, users can drag a few a custom folder name management. 3, iOS4 mail management when there is a unified inbox

Smart phone, a popular term is a simple “1 +1 =” formula, “Pocket PC + phone = smart phones.” Broadly speaking, the smart phone addition to the phone call functions, but also has the most PDA functions, in particular, personal information management, and wireless data communication based on the browser and email functions. Smart phones provide users with enough screen size and bandwidth, which is convenient to carry, but also for software and content service providers to run a big stage, a lot of value-added services can be started on this, such as: stocks, news, weather, traffic, commodities, application downloads, music and picture downloads and so on. Integration of 3C (Computer, Communication, Comsumer) smart phones will become a new direction for the future of mobile development. A smart phone by the necessary number of conditions: 1, with all the features of ordinary mobile phone capable of normal voice, text messaging and other mobile applications. 2, with the capacity of wireless access to the Internet, that need to support GSM, GPRS or CDMA network under the network under the CDMA 1X, wifi, or 3G network. 3, with PDA features, including PIM (personal information management), program notes, tasks, arrangements, multimedia applications, browse the Web. 4, with an open operating system, in this operating system platform, the application can install more programs, so that the functions of smart phone can be unlimited in Kuochong. OS ▼ Symbian OS: Because so popular fashion, the most widely supported further and further away. Symbian currently designed, stable, and there are many vendors support promising. Now it is very strong network applications. 9 keys very comfortable one-hand operation. Little disadvantage. Symbian’s like a combination of Windows and Linux, have a good interface with the kernel and interface separation, low hardware requirements to support the C + +, VB, and J2ME. Representative models: Nokia N95, Nokia E90, Nokia N96, etc.. ▼ WM: is Microsoft for Pocket PC and Smartphone software platforms. Windows Mobile will be familiar with the Windows desktop, extended to the personal device. Microsoft Windows Mobile handheld devices for the launch of the “mobile version of Windows”, use the Windows Mobile operating system devices are mainly mobile phones, PDA, portable music player. Windows Mobile operating system has four kinds, namely, Windows Mobile for PocketPC Edition, Windows Mobile for PocketPC Phone Edition, Windows Mobile for Smartphone Editon, Windows Mobile for Portable Media Centers. The latest version is Windows Mobile 6.5. 2010 Summer Pocket PC and Smartphone combines the two platforms windows phone 7 forthcoming. Advantages: 1, interface similar to desktop Windows, to facilitate people who are familiar with computer operation. 2, pre-installed software, rich built-in Office Word, Excel, Power Point, visit or even editing, built-in Internet Explorer, Media Player. 3, computer synchronization is very convenient, fully compatible with Outlook, Office Word, Excel and so on. 4, a powerful multimedia features, with third-party software can play virtually any popular format for audio and video files. 5, touch operation, can be comparable with the iPhone. 6, extremely rich third-party software, especially dictionaries, satellite navigation software can be run. Disadvantages: 1, of the people who are not familiar with computer operation more complicated. 2, on the hardware requirements higher. 3, slightly larger size, many operations require the use touch pen. ▼ Linux: give you a reason to love it, lack of security, performance is low. Linux is open source, software licensing fees low, application development, the advantages of rich human resources, to facilitate the development of personal and industrial applications. Started too late, there is no solid foundation. Representative models: Motorola A760, Samsung i519. ▼ Palm OS: please look at me, features a single user little. Palm, the hardware requirements of such systems is very low, so prices can be well controlled, very small power consumption. Distinguishing feature is much faster than other systems, operating comfort, stability, if not use bad words (not something familiar). However, relatively few in China to help it to write software for the Chinese people less. Web applications are poor. Representative models: Samsung SGH-i500Treo 600. ▼ Android: it is “Android” transliteration come, so that in China, “Andrews” is a direct representative of the Android mobile operating system. ▼ iOS4: iPhone OS 4 renamed iOS 4, the function of upgrade is mainly reflected in the following aspects: a revolutionary multi-tasking iOS can tell from the side songs, download, while online, send and receive messages. 2, iOS 4 Another important upgrade is to support the archive folder on the process management software, users can drag a few a custom folder name management. 3, iOS4 mail management when there is a unified inbox
Concept phones
Like the concept of mobile phones and concept cars, apparel or fashion is like the popular cell phone just informal, is more conceptual, such as mobile phone watch is the concept of the table cover on the phone, and cube mobile phone, mobile phone or pyramid , is the concept of the pyramid and the cube given to the phone, as well as projection SMS, etc. In fact, little practical function, but conceptualized it. Concept phone with concept cars, is a strong capital and advanced design concept of the company, in order to reflect the current strength of the company, and demonstrates the company on future market direction and specially designed products. Usually not intended to market and profit in the near future, but the main purpose is to attract consumer attention, shape the company’s strong technical strength and excellent image design capabilities.
[Edit this section] Related terms
Roam
Roaming is the mobile phone users a term commonly used. Refers to the cellular mobile phone users leave the region or country, still in other regions or countries continue to use their mobile phone handsets. Compatible only in network standard roaming and interconnection of national city occasionally has already signed a bilateral roaming agreements between regions or countries. To achieve roaming is technically very complex. First of all, to record the user’s location, the operating profit between the companies also have a way to settlement.
SIM card
Also known as SIM cards, is a digital mobile phone data card, which records the identity of the user identification and key, for GSM system identify the user’s identity and to encrypt the user voice information. SIM card effectively prevent the theft, and machines and voice information to be tapped. SIM cards are the size of card points, function exactly the same, applicable to different types of digital mobile phone on. Mobile phone SIM card only installed to use. SIM card can be inserted into any one kind of phone call charges automatically charged to the card user’s bill.
UIM card
UIM (User Identity Model) Subscriber Identity Module. Is used in a cdmaOne mobile smart card can be inserted into the corresponding 2G mobile phone to mobile phone service. UIM cards standardized by the 3GPP2 (Third Generation Partnership Project 2) is responsible for. Initiated by the China Unicom CDMA and international organizations (CDG) to support end-user identification of mobile communications and encryption technologies. It supports specific authentication and encryption technology OTA (Over The Air), the wireless air interface by way of the data on the card to update and management. UIM card functions like GSM (GSM) mobile phones using the SIM card, can be the user’s identity and communications encryption, you can store telephone numbers, text messages and other user personal information. UIM card is also a SIM card of a card at the convenience of usage, the user only has a matter of personal UIM card, insert any further UIM card interface with a mobile phone can be applied.
GPRS
GPRS is a “general packet radio service,” the English abbreviation, which is based on the existing GSM network overlay, a new network, it makes full use of existing mobile communication network equipment, increase in the number of GSM network equipment and hardware software upgrade, to form a new network logical entity. It to packet switching technology, data networks using IP protocol, so that the existing GSM network data services exceeded the maximum rate of 9.6kbit / s limit, the maximum data rate of up to 170kbit / s, such a high data rate, for Most mobile users, is already more than enough. GPRS users can be on the move using a variety of high-speed data services, including e-mail, Internet browsing and other IP services capabilities.
Dual SIM Dual Standby
Dual card dual standby is a mobile phone, you can also install the next two SIM cards, and these two cards are on standby. Market dual card dual standby, generally refers to a network standard with dual card dual standby, or GSM network dual sim dual standby, CDMA network dual card dual standby, PHS network dual card dual standby; dual card dual standby mainly referring to the first categories, namely, GSM dual card dual standby. Currently, the market standard CDMA and PHS dual card dual standby cell phone less, and even little.
USIM card
USIM card is the third generation mobile phone cards. Many people think that in the 3G era, most applications can only be achieved by a mobile phone, the card only limited resources to achieve certification function on it. Indeed, 3G applications are very complex, most of the applications are STK card can not be completed alone. USIM card, but not only do simple authentication, the fact that it is gradually moving business platform, as well as the final transition to multi-application platform, on mobile phones, e-purse card, electronic instruments and other applications are no longer difficult. This feature makes USIM card into a different cross-industry cooperation and mutual penetration of media business, such as banks can participate in the telecommunications business, and vice versa. In addition to support multiple applications in addition, USIM cards are still the algorithm in terms of security upgrades, and added the authentication on the network card, this mutual authentication to prevent hackers can attack the card. Meanwhile, USIM card, more powerful phone book up to 500 phone numbers stored, and for each call, the user can choose whether to input other information, such as email, aliases, and other numbers. Despite faltering, but 3G is coming to us step by step. The high cost of 3G licenses may be stagnant for many operators one of the reasons, more importantly, they support 3G applications to wait and see attitude. And the realization of USIM card based multi-application there are many issues to resolve, such as the relevant standard is not perfect, the lack of support for this multi-application mobile phone, more importantly, operators and related businesses or government agencies-ordination will increase great difficulty of this application. In any case, the third generation mobile communication card in this regard has already done the technique, I believe that USIM card based multi-application also will eventually be widely used in the 3G era.
[Edit this paragraph] Other information
Emergency Maintenance
Portable backup phone every day, while high usage rate, an early case of accident or functional degradation, etc., are relatively higher than any electrical appliances in your house higher. To cope with such as mobile phones do not Shenru water, leading to intermittent auto accidents fell off so often appears disease phones, send for maintenance is the best way of course, but if the phone has some basic first aid, before being sent for repair rescue, reduce losses, save a life mobile phones. Save water in the mobile phone to get wet, accidentally fell into the water was most common, so if you really unfortunate, please do not hesitate to immediately remove the battery to force power to avoid water droplet erosion board. Then sent to repair as soon as possible, is the response. Moreover, the water inside the cell phone hair dryer dryer (only use the heater), water erosion can also reduce the degree of board and also the contingency approach. If you cherish, still continue to use the battery was probably still normal operation, but at most half a month, you will be ignored by the board to save the point of corrosion. Seen prior to the normal operation, in fact, illusory. Use hair dryer drying your phone, remember to set the temperature to a minimum, such as excessive heat may cause deformation of body compound. Phone fell into the toilet, immediately to take it out and remove the battery, put a jar of dry rice and dry. Because rice has a good drying effect. Automatic shutdown of power sufficient to save the phone and in standby mode, but sudden auto-off machine’s condition had a lot of users experience, reasons may be several possibilities: 1. lithium over the role of the protection circuit is sensitive, so a large current to power 2. the battery is already aging 3. handset inadvertent water (part of the phone is not waterproof) 4. the battery contacts the metal bits are dirt, resulting in poor contact power supply 5. the interface between the battery and the phone bit easier to loose. If, after examination, found to be the first two issues, then we must repair to the repair shop. However, if the latter two, the problem only lies in the “metal battery” dirt caused by oxidation, as long as clean with a glue stick to the rubbed situation would be improved. In the battery and the phone pad of paper between the skin or film, you can also solve the battery loose, poor contact caused the problem. Mobile emphasis maintenance so-called “prevention is better than cure”, if the phone each time until the accident and then remedy, may have been too late! Here are five easy to use mobile phones a bad example, are often guilty of all the small problems, if you can do, you can make your phone safe. Avoid one: avoid touching the metal SIM card, destroy or damage any scratch will lead to SIM card can not be read. Ji 2: Avoid the phone outlet on the air-conditioned, because condensation of water vapor in the mobile phone will be invisible to corrosion board. Avoid 3: Charging time enough is enough, usually 8 hours has been sufficient, if the excess charge but will shorten battery life. Avoid 4: bear in mind that cell phone antennas, if not necessary, do not pull out at random or when the same toys to play with, to prevent the reception. Avoid 5: fear of wet cell phone accidents, wear a waterproof bag and waterproof capsule that can protect effect.
Routine maintenance
1, cell phone batteries do not wait until no electric charge. General idea is that we will have a cell phone battery power to recharge is done and all the better is basically true, because we have previously used mostly nickel-hydrogen rechargeable batteries (NiH) batteries, while the so-called nickel-metal hydride battery The memory effect is finished, if tightly, then re-charge will lead to rapid reduction of battery life. Therefore we will use the last drop of power began to charge. But now, mobile phone and IA products generally most of lithium (Li) batteries, and lithium batteries, then there is no memory effect problems. If you run out of power or to wait until then but will then charge the internal lithium battery makes the reaction of chemical substances can not reduce life expectancy. The best way is nothing to charge it at any time to maintain the best full lattice state, so that you can use the battery long long time Oh. This is the message received from the manufacturer that, and obtained through their own testing. 2, when the phone is charging, do not answer the phone! ! Because the phone is charging, the phone calls would be potentially dangerous. India has a 31-year-old office manager at the insurance company of young people, 10 days ago in cell phone charger and then also answer the phone when, after a few seconds a lot of current through the phone, this young man was dropped to the ground, When found, his family, fingers burn with a weak heartbeat and had lost consciousness. The emergency hospital, the doctor announced the death to the hospital. Mobile phone is the most commonly used all the modern inventions. However, we also have to be alert to the risk of death machines. 3.12593 phone number = trap you not to call a friend overseas telephone numbers with 17 951 phone numbers stored in the format of this years? Rather than individual call? Then charges will be from 0.39 (0.4) per minute into 1.3 (0.7) per per minute. I have the 1860 (10086) query over their interpretation is that if stored in the phone number of the years? system will not recognize. So they can not get tariff concessions to each keyboard directly by 12xxx. Shenzhouxing user so? M-Zone subscribers, GSM is the same. If you are a user of China Mobile, China Mobile, when you know you set the following trap, it will no longer be surprised why your telephone bill for as long as the fly away wings. With 12,593 telephone numbers can be offer, but if you advance, “12593 phone number” in the phone’s phone book, use the time out and then dial out of tune, when you use China Mobile does not recognize this preferential dial the 12593 way but in the way of direct dial billing. If you are roaming, billing can be a difference of 7, two times! When I learned that this billing, I really do not know how to express my anger, then hit 10 086 counseling, if not take the initiative to the rule of asking this question, the work number for the 6608 young lady told me it simply does not billing. 4, mobile phone charges parasites somehow useless messages set-up is strongly recommended that everyone look at the bills they have not in the most simple way to unsubscribe from the monthly fee of parasites to steal your phone! 3.15 China Mobile was forced to launch a new business, if you are Chinese mobile phone users, type the number “0000”, send text messages to 10086, an automated response within seconds, a message list, show how customized your phone What SMS, which SMS service provider what is clearly the dark with a monthly fee charged to your mobile phone; type the number “00 000 (0000)”, sending an SMS to 186 201 (10 086), you can unsubscribe from all SMS services. 5, Do not rush to Minato just one minute when we are often called just in time for 1:00 before the end of glad, but in fact not the case, according to a China Mobile’s staff said, in fact, you talk to 0:55 when the operator had a minute, so call time 0:55 ~ 1:00 is count your money in 2 minutes (depending on your cell phone billing accuracy). This knowledge is very important to convey to you, so you phone can be a little longer. Learning a school now! After the rainy day ah!
Mobile Applications
Mobile phone can buy electricity from the purchase of electricity systems in support of Beijing, people (universal or) to get rid of most of the time now to go to the banks line up to buy electricity from the many inconveniences, to easily use their phones to buy “power words”, the whole process only a few minutes, but stay at home to achieve a true “weather” the purchase of electricity. The whole process of purchasing electricity only users with the purchase of electricity function with SIM card platform through the purchase of electricity operators, platform operators and banks, power companies confirmed the transaction, writing cards to complete the purchase of electricity simple steps. After the user remove the SIM card from the phone into the special insert card sets to purchase electricity meter input to complete the whole process of purchasing electricity. The cost of purchasing electricity from the user’s bank account in the bundled payment. This process, users simply use the phone’s STK menus follow the prompts, and through text messages was related to the transactions and confirm the information, and using other mobile services is no different, very easy. mrp download base – the most practical application of mrp mobile games and software download sites. was founded in 2009. Website purpose: to facilitate users to quickly find their own games and software needs of MRP, MRP site to collect all the games and software, but not spent remember too many complex site; major MRP also provides links to related websites, users can easily find all relevant information on MRP. So far, mrp base for users to download the utility provide a comprehensive MRP games and software downloads. In this, thank you love and support site has been online friends. mrp base committed to building green and safe download sites, web cleaner, more healthy content, definitely not a pop-up, floating ads, nor a virus, malicious code, impede the user experience of the ad. 我们 the beginning that the majority of users to work together with only to download the base mrp more practical, more convenient, will allow the Internet to maintain a blue sky!
Mobile Phone Battery
A mobile phone battery mobile phone battery, there can be re-activated memory phenomenon. The key here is how to discharge. First of all, must not covet save trouble using wire short the two poles of the battery, this will cause damage to the battery! Some chargers have a discharge function, but this method also has drawbacks. Discharge current than its operating current big cell phone, which also have damage the battery. Besides can not determine whether the call had finished. The best way is to use mobile phone natural discharge, which of course take time. Pumping a weekend cell phone at home when not in use, turn to the phone is in standby mode, and so on and then turn off its own discharge. Usually repeated several times immediately after the turn on they can not, and this time do not think I have discharge is completed, should be placed on a period of time the phone boot. This discharge until the phone is placed repeatedly over an hour, not longer boot, even if the basic end of discharge. Charging new phone activation method and purchased the same way when first charged more than ten hours, and then add charge two to three hours. If you have plenty of time to supplement the charge can be repeated two or three times to do. Second, do not wait until the phone using a very short time to do reduce activation, as would be caused because of lack of time does not fully discharge the battery of memory still left. The use of time after activation will be short. Best use of time when it was shortened to take active measures. Such as the use of new mobile phone time is seven days, when you use the time down to about four days to do on activated. This weekend you can easily finish the activation. Third, sometimes buy a new or re-activate the phone not long after the apparent decline in use of time, then not necessarily memory effect, which may be caused by poor contact. Best to re-activate the phone before the battery and the contacts to do a make clean paint swab: a small cotton swab or toothpick wrapped with paper towel dipped a little paint on alcohol swab on it. Do not go scraping with a hard object, as will add to poor contact. No alcohol can be an alternative high spirits. After use wipe paint on paint on dry paper towel immediately to avoid excess alcohol, open short circuit between the battery poles. Fourth, sometimes the identity of the battery there is no electricity or space is not necessarily a memory effect occurs, it may be the identity function mobile phone battery problems. This usually appears in mobile phone use for some time, determine the solution is simple: When the space charge when not immediately, wait and see whether the phone automatically shuts down very quickly. Of course, no need to check each time, over a period of time to pay attention to what is necessary. Otherwise, the battery will speed up the memory effect. Course, not all mobile phones will appear this situation. 5, mobile phone battery is a weakness, it is the mobile phone in all parts of the shortest life expectancy. Unfortunately, it is difficult to get the battery to replace the original.
Charging Tips
If users want to prolong the battery’s effective use of time, in addition to the quality of the charger should be guaranteed, the right skills is also essential to the charge, because the poor quality of the charger or charging the wrong methods are will affect battery life and cycle life The following is the author sorted out the charging tips: 1. Battery factory, manufacturers have carried out active treatment, and conducted pre-charged batteries have more than electricity, a friend of mine said that in accordance with the adjustment time for charging the battery, the standby is still a serious shortage of batteries assumption indeed genuine battery, then this case adjustment should be extended further 3 to 5 times fully charge and discharge. 2. If you buy a new cell phone battery is a lithium-ion, then 3 to 5 times before the charge commonly known as the adjustment period, more than 14 hours should be sufficient to ensure full activation of lithium-ion activity. Lithium ion batteries have no memory effect, but has a strong inert, should be fully activated in order to ensure the future use to achieve the best performance. 3. Some automated intelligent rapid charger when the lights change direction, said only 90% full. Changing the charger will automatically charge the battery with a slow full. Is best used after the battery is full, otherwise it will reduce the use of time. 4. Before charging, lithium batteries do not need special discharge, discharge improper battery will be damaged. Slow rechargeyour batteries charging as much as possible to reduce the fast charge mode; time should not exceed 24 hours. After three to five times the battery fully charge and discharge cycles of its internal chemicals will be all the “activation” to achieve the best results. 5. Please use the original or the reputation of a good brand of chargers, lithium batteries use lithium battery charger, and follow the instructions will damage the battery or even dangerous. 6. Many users often charged when the phone open, in fact it will hurt the mobile phone life very easily, because in the charging process, the cell phone circuit boards will be fever, at this time if there are external phone, you may create an instant return current, on the phone’s internal parts damage. 7. Battery life depends on the number of repeated charge and discharge, more than it should be avoided when the power is charging the battery, this will shorten battery life. Phone off for more than 7 days, the first cell phone battery is fully discharged, adequate electricity and then use. 8. Mobile phone battery self-discharge exist, not when Ni-MH battery remaining capacity every day by about 1% of discharge, lithium batteries a day by 0.2% to 0.3% discharge. In charging the battery, try to use a dedicated outlet, do not share the charger socket and television sets, home appliances. 9. Although the mobile phone within the network coverage area, but the phone off charge, the phone is not acceptable and make calls. At this point, you can use the phone did not pass transfer function, will be transferred to the side of the fixed-mobile phone to prevent calls lost, this method is not for the cell phone network coverage area or a weak signal is temporarily unable to connect when applicable. Phone 10. Do not expose the battery to heat or cold, like a dog day weather, should not the phone in the car, stood in the scorching sun exposure; or get air-conditioned room, on the air conditioner blowing directly place. When charging, the battery a little heat is normal, but not Jinshou high temperature “suffering.” To avoid this from happening, it is best at room temperature for charging, and do not cover anything on the phone. 11. Nickel-cadmium (N iCd) must ensure that the battery before charging the battery completely discharged, recharge the battery fully charged and must guarantee. 12. If the phone battery to place too long without use, the best maintenance department to apply to cell phones to make a living dealing with, you can own with a direct current constant voltage device, adjust the voltage of 5 ~ 6V, current 500 ~ 600mA reverse battery connection . Note that the liberalization of touch, most can be repeated three times, after such treatment, re-use original charger “adjustment” charge. 13. Charging is not longer, and the absence of protection circuit should be stopped after the battery is fully charged, otherwise the battery overheating due to heat or impact performance. 14. Lithium-ion battery charger must be selected, otherwise it will not reach saturation, affect the performance of play. After charging, should be avoided in the charger more than 12 hours or more, do not be long-term separation of the battery and cell phone to buy mobile phones must come to see.
False failure
There are many primary users, because of the phone features or some settings are not familiar with, 经常 meet all kinds of Gu Zhang, Qishizhexie fault Zhong phone is not really many faults, but the phone Shi Yongzhe or misuse by Cuowurenshi result. Here I will organize a number of false failures are common for the majority of mobile phone users for reference. 1, mobile phone keypad failure. When you hold the phone button on the fingers of a key position, if the corresponding key position on the numbers or symbols on the screen does not appear in the phone, your first reaction may be the phone keypad malfunctioned. It really is the phone’s key bit worse? Before you answer this question, the best should first check your phone settings, whether to start a cell phone keypad lock function. 2, can not activate the phone. If you press the phone power switch, the phone can not start, please check the phone SIM card installed correctly. 3, garbled phone warnings or continuously. WAP mobile phones in use in the process, if you encounter some non-normal conditions, will give some garbled and warning information, if we do not know the origin of these garbled and alert, certainly will see the cell phone problem. An ability to connect to the Internet interconnection WAP mobile phones, downloading ring tones or visit the web resources, mobile phone and computer may be infected with the same mobile phone virus. Once the cell phone infected with the virus, these viruses will be in the phone screen garbled characters, or continue to issue various warnings prompt information, and sometimes automatically activated telephone recording, and recording four transmission, the virus will automatically making a call, delete contents of the file on the phone, and create a huge amount of telephone bills. The above a variety of illegal operations, who just use the phone’s user would certainly think that cell phones have an internal fault. In fact, the failure is due to mobile phone by viruses, you only need a wireless web of mobile phone anti-virus or by phone IC access port or infrared port for virus transmission, we can solve the problem. 4, some features can not be used. The new phone is now emerging, a new phone every hardware or software systems have been changed, if the user did not understand, may be that the phone broke down. For example, now have a new phone with a cell phone screen saver function, this function does not use the phone for the time being, there will be a variety of screen saver images, then if you click a button on any phone, mobile phones will be back to normal. If the user does not know the characteristics of the primary, it appeared that the cell phone display problem too! Also, different mobile phones, has the same function buttons on the location of the phone keys are different, if you are in a location on a mobile phone found at the function, while in another the same position of a mobile phone, did not find the corresponding features to Do not say, “how even this phone features are not ah!” 5, mobile phone can not find the network. At present, most mobile phone users, not into the Unicom network is mobile communications network. Use the results from the practice point of view, the development of mobile communication networks spend more time, more mature and all aspects of technology, the network system stability is also strong, while the China Unicom network only just started, communication technology and equipment is not perfect , and mature, the relative stability of the network is to be narrowly missed. Once the phone to search for less than the corresponding network, the phone will not work, the phenomenon is demonstrated by the external phone connected to a break, often need to repeat to play two or three times; or repeated phone can not get through, neither busy tone, nor shutdown. 6, mobile phones can not call can not be connected. Phone is an electronic device, it will be issued during working electromagnetic waves, electromagnetic waves to pass through this information, once the information in the transmission process, encounter other electromagnetic interference, can not answer the phone can not dial the phone Beginners If you do not know the reason, they would easily mistaken for mobile phones broken. In this case, we should try to keep away from those with strong electromagnetic wave emission source of local, Ling Wai generate electromagnetic interference may be due to the reflection caused by high-rise buildings, so if we encounter the sound off when the phone there should be as far from high-rise buildings. 7, can not send text messages. The use of mobile phones to send short messages, generally what parameters need to be set in advance, otherwise not allowed to send cell phone text messages. Own settings, you can enter information to set the phone interface, the short message service center number is set to +8613800 *** 500 *** on behalf of one mobile telephone area code where the latter three figures, if three of the local telephone area code is , then we top code the user should be removed “0” and fill in the code behind the “0”, for example, I assume that is where the 021 area code, then the region where the author information service center number is +86 XXXXXXXXX, enter the service number after , click OK after the settings can be successful. 8, cell phone signal suddenly disappeared. If the call process, suddenly went into a remote corner of the building or a tightness in strong, or cell phone batteries run out or the cell phone battery and cell phone contact with loose boards, and it is very possible cell phone signal suddenly disappearing phenomenon. 9, cell phones can not be charged. As the charging voltage instability, or the battery into the charger when the position error, or the result of poor contact, etc. can not be properly charged cell phone batteries, mobile phone batteries on the thought that the quality of their own.
Cottage phone
-Name phone jokingly. Is not its technology, products entirely by hand and save documents assembled a small factory making workshop class mobile phone. Its shape is usually associated with some well-known and popular product line is very similar brand and no brand more formal, and even some banner Sunyericcsun, NOKIR, SAMSING this edge ball brand. The mobile phone is often called the cottage, cottage. China Mobile first started cottage marked CECT brand-name mobile phones, actually only fraudulent use of CECT brand or pay some cash to get the right to use CECT. Subsequent emergence of a variety of brands. Work in different ways, no branding, body or back of the common front big BLUETOOTH, TOUCHSCREEN, MP4 and so forth. What dare to print the box, in addition to their real site. In recent years, active in all major TV shopping had never heard of mobile phone brands mostly cottage, a big moneymaker for the TV shopping. The phone features an extremely rich and extremely low prices, great new look, the quality is extremely unreliable. In any case, “cottage mobile phone” can always beat the wisdom of our most frustrating piece of nerve, but also a lack of innovation for some national brands shame. Over the years, the cottage phone number appeared among unmatched in the world of technological innovation, the appearance of innovation, process innovation, a lot of strange technology and design are combined together, these combinations may sometimes be infringing, and had achieved the wide variety of functions. Now, the cottage has become a non-mainstream mobile phone culture, wolves, innovation, the spirit to meet the market’s cottage phones affect more and more people. With the liberalization of national regulators, many cottage manufacturers have “repented”, launched its own brand. Cottage phone now entered a new phase, begun to enter the field of smart phones, but use less cpu, memory less, but the price is quite cheap.
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